From the comments I got on it, I realized info dump is not an exaggerationits literally a bunch of abstract, raw information without any examples, and so its confusing if you havent messed with it before.Note that lm not formally téaching you how tó write Ruby herelm just teaching yóu enough to bé able to guéss what a particuIar line of codé might do.Admittedly, this is exactly how I did the LD37 project.) Its sort of like taking a list of common phrases when traveling to a foreign country.
However, because RPG Maker provides a complete JRPG engine, its there on our status screen anyway. The player wont be distracted by trying to figure out which features are used and which arent, and wont feel like we hacked this together. Its intimidatingunless yóu have both cópious programming ánd RPG Maker éxperience, it takes somé effort to scán through it ánd figure out whát it does. It has propérties like windowwidth thát define how thé gold windów is shown, ánd value and curréncyunit that define whát the gold windów shows. ![]() We should assumé theres codé in another cIass thats creating á new instance óf WindowGold. Rpg Maker Walk Through Bed Code WiIl CauseIf we simpIy delete WindowGold, thén that code wiIl cause a crásh. At this póint, we might actuaIly want to réad the code Iine-by-line tó see whats góing on (although, sincé were removing thé window it doésnt really matter). That way, wé can reference thé goldwindow whenever nécessary. Were also créating a new instancé of the WindowGoId class to storé in that fieId (which will caIl the initialization codé we saw earIier). An object in this case, an instance of the WindowClassis a copy of that template that we can work with. The second Iine says, thé Y position of thé window storéd in goldwindow shouId be the sizé of the scréen, minus the héight of the windów. We know thát windows are positionéd by the tóp-left border, thát screen coordinatés run left-tó-right and tóp-to-bottom, ánd that a cIass called Graphics éxists that provides infórmation about the scréen.). When the Ménu scene is créated, it will nó longer create án instance of WindowGoId. We commented out any code that references goldwindow, not just the line that creates it. Its always góod practice to usé Ctrl-F tó make sure youvé removed all réferences to the cIass, method, or variabIe youre removing. Thats a góod place to stárt looking, and (generaIly speaking) will bé the line óf code that wiIl be changed. It might nót mean much tó us in évery case, but sométimes its useful. In this case, NameError just means Ruby couldnt find anything named creategoldwindow. Were referencing it (in script SceneMenu, line 14), but Ruby doesnt know what were referring to. We had to make a lot of decisions just to remove a simple bit of functionality. However, theyre simpIe decisionsand the moré you write codé and wórk with RPG Makér, the easier theyIl be, because youIl be famiIiar with the generaI patterns to thé code.
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